The devil you know.
Devil May Cry 4 is excessive by 
design, from the mammoth swords to the boss battles rooted in elegant 
mayhem. The action can feel like a firework show that spurns a nuanced 
routine for a non-stop, thirty-minute finale, and there's a certain 
charm to this bravado. But the excessiveness takes away just as much as 
it gives. The structure of the extended campaign works against its own 
momentum, forcing you to retread recently explored locations and battle 
all-too-familiar enemies over and over again. While this Special Edition
 provides slight combat tweaks and additional 
characters to toy with, there's just not enough mechanical or architectural variation to justify the fluff. As a result, the endless combat rooms and recycled scenarios can be exhausting.
The re-progression is thematically 
justified by a character swap, giving you at least some reason to remain
 engaged during this slog. You spend the majority of Devil May Cry 4 
with Nero, a silver-haired, sardonic punk whose emotions swing from 
caustic rage to lovesick sweetness at the drop of a sword. He's a 
suitable protagonist for the series, with enough emotional intrigue to 
carry the early portions of the story, but the eventual shift to Dante 
is welcomed. Collecting new weapons and experimenting with his unique 
combat stances spices up the action, and his comically blasé attitude 
toward towering demons hurling fire, ice, and everything in between adds
 an additional layer of absurdity to this ballet of angels and demons. 
It's just a shame that Dante is left with so little meat to pick off the
 bone, being relegated to retracing Nero's steps.characters to toy with, there's just not enough mechanical or architectural variation to justify the fluff. As a result, the endless combat rooms and recycled scenarios can be exhausting.
The
 most significant change introduced by the Special Edition is the 
inclusion of three additional characters: Lady, Trish, and Vergil. The 
fresh cast is playable from the start, and thankfully, each member 
provides a much-needed layer of combat variation absent from the 
original release. Lady’s proclivity for projectiles punches up your 
offense at range, allowing you to more easily dust airborne foes and 
wipe out large groups with a single, charged missile. Trish and Vergil 
aren’t as unorthodox in their play styles, but both benefit from swift 
hypersonic attacks that help you smoothly transition from demon to 
demon. Vergil, especially, can quickly jump from place to place and 
easily build upon a string of combos without having to waste time 
walking to a new target.
Devil May Cry 4 is 
deeply flawed, but the new 1080p, 60 frames-per-second wrapping provided
 by the Special Edition does well to modernize the aesthetic while 
maintaining the series' blistering speed. The action rarely skips a 
beat--even when a sea of enemies floods the screen--and while you might 
not mistake it for a brand-new 2015 release, the characters and 
environments just look cleaner. The uproariously extravagant cutscenes, 
where you'll find Dante and Nero elegantly sliding under deadly 
projectiles or bouncing away from massive demons with aplomb, benefit 
the most from the improved visual fidelity.
But
 like a stubborn wine stain, the repetition so deeply rooted in Devil 
May Cry 4's fabric can't be easily washed out. The additional characters
 replace Nero and Dante in the same scenarios, so you're still playing 
through identical missions you're likely already tired of. Starting the 
game over with a different character only highlights the lack of unique 
locations, so once the initial wonder of Vergil's lightning-quick 
technique and Lady's devastating grenade launcher wears off, there's not
 much left to enjoy. You can avoid replaying the main missions by 
instead testing out each character’s abilities in the Bloody Palace, 
which is a series of combat challenges where the deeper you descend, the
 more difficult the enemies become. However, Devil May Cry 4 can already
 feel like a combat gauntlet, so stripping out the story, puzzles, and 
exploration doesn't do it any favors. It’s nice to have more options, 
but the Special Edition's prevailing new features are hampered by the 
nature of its main adventure.
The series of 
events is both interesting and challenging the first time around, at 
least--even if they're weighed down by too many back-to-back combat 
sequences. Nero's combo-driven sword-play is bolstered by his pistols 
and wonderfully versatile Devil Bringer--a demonic arm that acts as both
 a quick means of transportation and a powerful melee option. Beyond its
 practical use, the Devil Bringer gives you greater opportunity to 
increase your style gauge and extend combos to great lengths. By 
diversifying your attacks, you can earn more points and, most 
importantly, complete a combat scenario in the most surgical, exciting 
ways possible.
Like a stubborn wine stain, the repetition so deeply rooted in Devil May Cry 4's fabric can't be easily washed out.
You
 can grab, pull, and pound enemies into the dirt through Nero's glowing 
grip, but the manner by which this arm translates to platforming and 
puzzle solving is more frustrating than fun. Devil May Cry 4 provides 
very limited camera control, and shifting perspectives often obfuscate 
your view as you use your arm to grapple from point to point. It can be 
difficult to determine your position, let alone time a jump or push 
certain objects to unlock doors with such a restrictive, jarring point 
of view.
If you're a seasoned demon 
hunter, the Special Edition does provide a new, punishing difficulty 
called Legendary Dark Knight Mode. Here, a greater number and variety of
 enemies spawn at any given time--creating more opportunities to string 
together stylish combos, but a higher probability of becoming 
overwhelmed. Thankfully, the points and skills accrued over time carry 
over, so some of the difficulty's edge can be dulled by tackling this 
hellish challenge on a second playthrough. However, no matter how 
skilled you become, the boss battles here can be ruthless, so even fully
 decked-out characters can fall after a few mistimed dodges.
The
 visual improvements and additional characters layered atop the Devil 
May Cry 4 Special Edition can't conceal its bloated structure. This is, 
without a doubt, the best this stylish action romp has looked and felt, 
but just because you can gussy up an old game, doesn't always mean that 
you should. If you're dying to see how Vergil fares against the Order of
 the Sword or feel the need to test the extreme difficulty, take the 
leap. Just be warned that some aspects of the game would have been 
better left in the past.
 
 
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