Friday, 12 June 2015

all you need to know about GTA V review.



Grand Theft Auto 5 is not only a preposterously enjoyable video game, but also an intelligent and sharp-tongued satire of contemporary America. It represents a refinement of everything that GTA 4 brought to the table five years ago. It’s technically more
accomplished in every conceivable way, but it’s also tremendously ambitious in its own right. No other world in video games comes close to this in size or scope, and there is sharp intelligence behind its sense of humour and gift for mayhem. It tells a compelling, unpredictable, and provocative story without ever letting it get in the way of your own self-directed adventures through San Andreas.


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It is one of the very best video games ever made
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 The PC version is definitely the best way to play GTA 5. Developer Rockstar has taken full advantage of the technical power of the platform, and made GTA feel right at home here. It’s well optimized, and the frame rate and resolution will go as high as your hardware can handle – including 4K/UHD resolutions and multi-display setups. Maxed out, the enormous and incredibly detailed open-world region of San Andreas looks more amazing than ever, thanks to long draw distances and enhanced effects. This is the only place you can play GTA 5 at 60 frames per second (or higher), and with all the high-speed driving and shooting, it definitely benefits from that smoothness.






Graphics options are plentiful and powerful, with everything from standard quality and view-distance adjustments to a field-of-view slider (though it
’s more limited than discriminating FOV players might want - modders have already remedied that). Controls are customizable, and you can play your own music library on the in-game radio. It’s hard to complain much about that.
For the most part, the menus are well done and feel good to use with the mouse. That’s best exemplified with the web browser, which feels like you’d expect navigating a web page with a mouse to feel. The one place this breaks down a little is in the score menus; it’s a little tougher to navigate an Ammunation gun store’s wares with the mouse than it is with a D-pad or arrow keys, but it’s still totally workable. It’s simply a small reminder that this wasn’t originally a PC game.
Using a mouse to shoot, on the other hand, is good enough that it risks making combat feel a little too easy. I don’t pretend to be a brilliant marksman, but if you’re a bad guy (or a cop) in Los Santos, your odds of even making it out of your car to start shooting drop considerably when I’m using a mouse. Without the scourge of auto-aim dragging the targeting reticule down toward center mass, I found myself picking off most enemies with a single shot to the head,        especially when playing in first-person mode. That doesn’t mean I felt invincible, though; because the authorities will never stop coming until you give up and run away or die, they’re always going to give you a challenging fight through the weight of sheer numbers.

Nice PC-specific control touches, like not having to hammer a button to keep up running speed (just hold down Shift) and being able to hit a single button (Caps Lock by default) to activate a special ability make everything feel like a native PC game. You don’t ge
t the annoying horizontal drift when running in first-person like you do in the PS4 and Xbox One versions, either.
One of my favorite things about the control setup, though, is that like GTA 4 and a select few other games before it, GTA 5 lets you seamlessly swap between the mouse and keyboard and a gamepad on the fly. No need to go into a menu and swap - just push a button on one or the other, and all on-screen prompts change to reflect what you’re using. It’s a fantastic thing for a game like this, where running and gunning is more precise with a mouse and keyboard but driving or especially flying benefits greatly from the analog input of a thumbstick. You can even use both at once, if you like.

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