The devil you know.
Devil May Cry 4 is excessive by
design, from the mammoth swords to the boss battles rooted in elegant
mayhem. The action can feel like a firework show that spurns a nuanced
routine for a non-stop, thirty-minute finale, and there's a certain
charm to this bravado. But the excessiveness takes away just as much as
it gives. The structure of the extended campaign works against its own
momentum, forcing you to retread recently explored locations and battle
all-too-familiar enemies over and over again. While this Special Edition
provides slight combat tweaks and additional
characters to toy with, there's just not enough mechanical or architectural variation to justify the fluff. As a result, the endless combat rooms and recycled scenarios can be exhausting.
The re-progression is thematically
justified by a character swap, giving you at least some reason to remain
engaged during this slog. You spend the majority of Devil May Cry 4
with Nero, a silver-haired, sardonic punk whose emotions swing from
caustic rage to lovesick sweetness at the drop of a sword. He's a
suitable protagonist for the series, with enough emotional intrigue to
carry the early portions of the story, but the eventual shift to Dante
is welcomed. Collecting new weapons and experimenting with his unique
combat stances spices up the action, and his comically blasé attitude
toward towering demons hurling fire, ice, and everything in between adds
an additional layer of absurdity to this ballet of angels and demons.
It's just a shame that Dante is left with so little meat to pick off the
bone, being relegated to retracing Nero's steps.characters to toy with, there's just not enough mechanical or architectural variation to justify the fluff. As a result, the endless combat rooms and recycled scenarios can be exhausting.
The
most significant change introduced by the Special Edition is the
inclusion of three additional characters: Lady, Trish, and Vergil. The
fresh cast is playable from the start, and thankfully, each member
provides a much-needed layer of combat variation absent from the
original release. Lady’s proclivity for projectiles punches up your
offense at range, allowing you to more easily dust airborne foes and
wipe out large groups with a single, charged missile. Trish and Vergil
aren’t as unorthodox in their play styles, but both benefit from swift
hypersonic attacks that help you smoothly transition from demon to
demon. Vergil, especially, can quickly jump from place to place and
easily build upon a string of combos without having to waste time
walking to a new target.
Devil May Cry 4 is
deeply flawed, but the new 1080p, 60 frames-per-second wrapping provided
by the Special Edition does well to modernize the aesthetic while
maintaining the series' blistering speed. The action rarely skips a
beat--even when a sea of enemies floods the screen--and while you might
not mistake it for a brand-new 2015 release, the characters and
environments just look cleaner. The uproariously extravagant cutscenes,
where you'll find Dante and Nero elegantly sliding under deadly
projectiles or bouncing away from massive demons with aplomb, benefit
the most from the improved visual fidelity.
But
like a stubborn wine stain, the repetition so deeply rooted in Devil
May Cry 4's fabric can't be easily washed out. The additional characters
replace Nero and Dante in the same scenarios, so you're still playing
through identical missions you're likely already tired of. Starting the
game over with a different character only highlights the lack of unique
locations, so once the initial wonder of Vergil's lightning-quick
technique and Lady's devastating grenade launcher wears off, there's not
much left to enjoy. You can avoid replaying the main missions by
instead testing out each character’s abilities in the Bloody Palace,
which is a series of combat challenges where the deeper you descend, the
more difficult the enemies become. However, Devil May Cry 4 can already
feel like a combat gauntlet, so stripping out the story, puzzles, and
exploration doesn't do it any favors. It’s nice to have more options,
but the Special Edition's prevailing new features are hampered by the
nature of its main adventure.
The series of
events is both interesting and challenging the first time around, at
least--even if they're weighed down by too many back-to-back combat
sequences. Nero's combo-driven sword-play is bolstered by his pistols
and wonderfully versatile Devil Bringer--a demonic arm that acts as both
a quick means of transportation and a powerful melee option. Beyond its
practical use, the Devil Bringer gives you greater opportunity to
increase your style gauge and extend combos to great lengths. By
diversifying your attacks, you can earn more points and, most
importantly, complete a combat scenario in the most surgical, exciting
ways possible.
Like a stubborn wine stain, the repetition so deeply rooted in Devil May Cry 4's fabric can't be easily washed out.
You
can grab, pull, and pound enemies into the dirt through Nero's glowing
grip, but the manner by which this arm translates to platforming and
puzzle solving is more frustrating than fun. Devil May Cry 4 provides
very limited camera control, and shifting perspectives often obfuscate
your view as you use your arm to grapple from point to point. It can be
difficult to determine your position, let alone time a jump or push
certain objects to unlock doors with such a restrictive, jarring point
of view.
If you're a seasoned demon
hunter, the Special Edition does provide a new, punishing difficulty
called Legendary Dark Knight Mode. Here, a greater number and variety of
enemies spawn at any given time--creating more opportunities to string
together stylish combos, but a higher probability of becoming
overwhelmed. Thankfully, the points and skills accrued over time carry
over, so some of the difficulty's edge can be dulled by tackling this
hellish challenge on a second playthrough. However, no matter how
skilled you become, the boss battles here can be ruthless, so even fully
decked-out characters can fall after a few mistimed dodges.
The
visual improvements and additional characters layered atop the Devil
May Cry 4 Special Edition can't conceal its bloated structure. This is,
without a doubt, the best this stylish action romp has looked and felt,
but just because you can gussy up an old game, doesn't always mean that
you should. If you're dying to see how Vergil fares against the Order of
the Sword or feel the need to test the extreme difficulty, take the
leap. Just be warned that some aspects of the game would have been
better left in the past.
No comments :
Post a Comment